Title: EXODUS
Position: Technical Cinematic Designer
As a Technical Cinematic Designer on EXODUS, I was responsible for the creation and integration of cinematic sequences throughout the game, ensuring story moments felt seamlessly connected to gameplay. My role emphasized cinematic implementation, tool development, event scripting, and collaboration across disciplines to maintain a consistent narrative and visual experience.
Designed and implemented in-game cinematics that blended narrative and gameplay to enhance emotional impact and immersion.
Worked closely with the narrative, design, and engineering teams to align story pacing and visual storytelling with gameplay flow.
Developed and refined cinematic tools and pipelines to support efficient content creation across departments.
Troubleshot technical and visual issues affecting cinematic performance, ensuring all sequences met the project’s creative and technical standards.
Conducted ongoing testing and iteration to maintain polish and deliver high-quality, story-driven experiences on schedule.