Title: Order of the Elements
Position: Senior Narrative & Cinematic Designer

As Narrative and Cinematic designer on Order of the Elements, I was responsible for all in-game quests, populating towns with NPCs and lore, in-game cinematics, and more.

  • Develop and implement narrative content, including dialogue trees, quest logs, NPC interactions, and worldbuilding elements for a dark medieval co-op RPG.

  • Craft immersive storytelling experiences within established lore, ensuring consistency with the game’s dark, realistic, and sarcastic themes.

  • Craft and polish complex cutscenes and in-game cinematics to deliver a seamless, cinematic experience that enhances player immersion and meets the highest professional standards.

  • Integrate narrative elements directly into gameplay, creating immersive storytelling moments through environmental details, NPC behaviors, and quest progression.

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